We’re not gonna lie to each other, we laughed yellow when we announced DC Super Hero Girls: Teen Power. Why ? I guess after a year of no real Nintendo Direct, see a game that caters to a much younger audience grab a few minutes that kept us away from news about the sequel to Breath Of The Wild, Metroid Prime 4 or Bayonetta 3 had enough to make us cringe.
But water flowed under the bridges and as a result of the Nintendo Direct of the’E3, why not take a look at this game which made us violently clench our fists? After all, if DC Super Hero Girls is really very, far from being the game of the year, it may not be the wet firecracker we expected.
Great open world?
While all is going well at Metropolis, the robots of Lex corp supposed to protect the population suddenly get out of control and attack the residents of the Hob’s Bay. Neither one nor two, our superheroes intervene and save the inhabitants. The neighborhood did not fare so well: already in a sorry state, it is in an even more calamitous situation. The heroines therefore go – in addition to discovering who is behind this plot that threatens the city – having to manage a student project which consists in rebuilding the district of Hob’s Bay while avoiding the filth of the super-villains. That’s a lot to deal with for young students, but as you know so well, great power comes with great responsibility.
DC Super Hero Girls: Teen Power puts us in the shoes of the famous super-heroines of the DC universe, but relifted for the occasion in teenage versions directly inspired by the eponymous cartoon. And yes, it is a licensed game! As much to be honest, the games with license, that generally does not leave any doubt on what one gets from them: it is not terrible and one takes as proof the long list of the stamped games. Marvel to accompany film releases. So you might as well say it directly: DC Super Hero Girls should not be thrown in the trash.
The game is built like a semi-open world, you have three main areas that you can freely visit: Hob’s Bay, Old city and the forecourt of your school. Don’t expect complete freedom, however: you will be restrained during your walks because you will necessarily be stuck in the shoes of a simple student. You will not be able to fly away, climb the walls freely or even save the widow and the orphan automatically: whenever you are going to be dressed in your superheroine tunic, it will be during the main and secondary quests. It’s a bit of a shame and the “free mode”Which proposes to play your heroine in the open world is too superficial to be interesting: indeed it only serves as a simple tutorial in which you can fight indefinitely against enemies.
But this constraint allows us to keep our feet on the ground and to see in more detail what Metropolis has to propose. It’s not dazzling, but it is clear that DCSHG is trying to make its world attractive: a gaggle of side missions and a few collectibles allow us to punctuate our walks from point A to point B. I have caught myself several times stopping to try to solve a little riddle, find a way to reach a collectible or even help a passer-by who had lost his cat. All of these elements are clearly far from groundbreaking or original, but the game manages to bring them together in a cohesive way to make its world believable and enjoyable to navigate.
Now let’s talk about the neighborhood of Hob’s Bay : One of the main segments of the game is the creation of new buildings for the neighborhood destroyed in the introduction. A management part which had been put forward a lot in the presentation of Nintendo Direct and which happens to be rather disappointing. No matter what building you create, not all of them are accessible and serve as simple backdrops. Certainly I did not have the opportunity to create all the possible buildings, but those that I financed are simply not accessible and do not bring anything to our characters. Next time, I’ll go to Stéphane Plaza. The creation part is therefore not up to what we could expect and it is rather a shame, the game giving pride of place to the progression of our characters, linking theupgrade of the latter depending on the buildings that we built could have been very interesting.
The (too) sweet potato
If the promise of the creation of the buildings is not kept, can we at least beat up a robot with a lot of super heroines? Immediate response: Yes… and no! You will be able to play with three heroines and three villains in DC Super Hero Girls: Teen Power. That’s enough, but since the game puts forward more heroines and villains than that, we find ourselves a little wary when we realize that we will only play six of them. So why do I say it’s enough? Simply because the game offers an improvement tree that allows you to develop your character properly. Without being densely stocked, the currency you get throughout the adventure dedicated especially to upgrades is rare enough that it is difficult to choose who to increase skills and how: to increase the power of your attacks, your HP, get special attacks… there is enough to increase on your superheroines that one almost finds oneself in relief when you realize that there will be none more to take into account.
Speaking of accounting, we’ll have to give it to your enemies and this is where we find the basis of a superhero game, whether it features a billionaire disguised as a bat, a spider man or a group of high school girls: LA BASTON. This is where we expected the game the most and the findings are mixed. You might as well say it right away: the ideas are there, but the realization is wrong. The good bases are even well established with an effective lock system, an evasion which slows down time and allows to counter-attack with a good potato, special attacks. All these elements are used rather well and once you master a little bit, it even becomes enjoyable!
However, it is the variety of combos which is absolutely unsatisfactory : you only have one that will repeat in a loop throughout the game. And being able to play as six different characters does not help particularly for the simple reason that we quickly realize what heroine is the most effective with which we will end up playing constantly by neglecting others (I’m talking to you Supergirl). The enemies faced on the other hand are rather interesting: if the variety in the chara design is not there (the famous enemies that change colors when they are stronger, classic), it is rather the variety of their attacks that will create a perpetual challenge.
-NB- The game being intended for a young audience, it is not inherently difficult (it’s not Dark Souls you understood me). But there is no doubt that it will be able to give a small dose of challenge to the youngest who wish to discover it.
In short, if you thought to discover in DC Super Hero Girls: Teen Power a super fun action game, you were wrong. But despite these little flaws, it does enough things right not to be awful to play, and that’s the main thing.
Technique between good and evil
For science, I inflicted a few episodes of the cartoon on myself DC Super Hero Girls in order to see if the rendering of the game was faithful to the work from which it is adapted. At first, I do not recommend this cartoon if, like me, you are over a certain age, and secondly, yes, it is very faithful ! 3D models are near-perfect copies of their cartoon alter egos. 3D models that are much more up to the game’s settings, bland and not diverse enough. The animations are successful and we feel that a real work has been done at this level, whether during the fights, walks in town or in cinematics.
Everything is relatively fluid, little annoying slowdown observed except for the only moment when the game displays an amount of information above the average a few times before its conclusion, and it is at that moment that we realize why all the rest of the decorations were rather bland and sparsely decorated. The game is also fully voiced, from Batgirl at Harley quinn, everyone has their own voice and the cast is not unpleasant to listen to. Admittedly, it is sometimes a little garish but these voices add significant weight to cutscenes and non-cutscene dialogues. However, we deplore the fact that the French dubbing is not present: if the game is intended for young people, it is a shame not to give them the possibility of playing it in the most comfortable way possible (on the other hand, you will be able to play with Japanese voices)
Never reach the top but don’t hit the bottom
Never reach the top but don’t hit the bottom – 55%
Never reach the top but don’t hit the bottom
In the background, DC Super Hero Girls: Teen Power You will surely not like it if you read this review, because it is aimed at a young audience and not particularly fond of video games. But, after having known a period when the licensed games were only products essentially intended to make money by capitalizing on the success of a work, we realize through this game that the mentality has casually changed. . Full of flaws and at the same time breathing the desire to do things right, I didn’t want to hate DC Super Hero Girls as I hated his announcement. If you have a little brother or sister, not a gamer but a fan of superheroes, the game of TOYBOY Inc. could have its effect.
- Chara design successful …
- Lots of things to do in Metropolis.
- A substantial cast …
- Fully lined …
- Almost interesting combat system …
- Effective skill tree.
- … Unlike the sets.
- … But some characters are far above.
- … Only in English and Japanese
- … Which becomes redundant due to a lack of combos.
- Some slowdowns.