The platformer Stitchy in Tooki Trouble was inspired – in an unspoken sense – by the Donkey Kong series, but it was aimed at a family audience rather than a gaming audience. If one was worried about the game’s resemblance to the Nintendo series based on the first photographs, it was required to confirm or reject this sensation once the controller was in hand: that’s excellent, that’s exactly what I was able to do in the last days. And, spoiler alert, given its status as a small indie game made by a team of ten people, this Dutch title is doing quite well.
IIt got off to a horrible start, though, with a horrible main menu with music that sounds eerily similar to that of Super Mario 3D World’s main menu: I’d even go so far as to say that the compositions are forgettable in general, barely managing to outfit the various levels, but I was occasionally surprised by a sound design that worked extremely well – I’m thinking in particular of the noise when harvesting maize, which was pretty delightful. But let us return to our sheep: we begin a game, and after a brief cutscene, we are presented with a classic and linear global map that adheres to the game’s cartoon universe.
After a few levels, the conclusion is clear: Stitchy in Tooki Trouble appears to be aimed primarily at a youthful audience, with an ease that will prevent even the most experienced players from feeling challenged, with the exception of a few unusual circumstances – we will return.However, this is more of a problem than an expected choice: adversaries are slow, and the invincibility frame (the time during which you cannot recoup damage after being hit) is constantly long, with your character frequently waiting to be covered before halting flashing. Despite this, Polygoat realized that “targeting youthful people” is not the same as “making a game for a low price.” And it proposes a title that is simple to grasp: the character responds nicely, hitboxes are exact, inertia is accurate, and the levels are well-designed.
Born to speedrun
Parents who wish to feel Stitchy in Tooki Trouble should read this book. Furthermore, you will be faced with a variety of tasks, such as collecting totem pieces within the stages and a task that requires you to complete them swiftly in order to fill your star meter. This is generally enough to keep things interesting and keep you from falling asleep with the controller in your hand – losing lives is extremely unusual, especially in the first world. The side “speedrun” is all the more appropriate because the levels are nearly structured like a runner’s, with jumps that must be executed correctly and at the right time in order to maintain momentum and avoid halting to avoid the obstacles that will appear later in our route.
Furthermore, Stitchy in Tooki Trouble includes basic two-button gameplay (A to leap and B to smash opponents) and does not require an unlimited number of tutorials to explain each of the game’s elements: we instantly understand which platforms will collapse under our feet and that we must press B to defeat opponents wearing a metal helmet. Polygoat has done a thorough analysis of the competition’s results, and it’s encouraging to see that they’ve taken notes.
A few bosses on a smooth path
However, we would have preferred that they focus on fewer specific issues of the Donkey Kong Country series, particularly the most vexing of them all: overly long bosses. Inexplicably, the first two bosses of Stitchy in Tooki Trouble are extremely difficult to defeat, with lengthy confrontations in which you will not be allowed to resurrect or return to the previous phase if you die (what Crash Bandicoot 4 offered, however, not really the typical example of a flowing game). This can cause frustration, especially in children who may have been encouraged by the ease with which the stages were completed. Perhaps this is the ideal time for mom or dad to reclaim control and assist in the defeat of these formidable foes – with quite successful plans, to boot.
Inexplicably, the second planet is far more difficult than the third – and final – with difficult-to-understand obstacles and unpredictable foes. It’s not a major issue, but it’s an annoyance that prevents the difficulty curve from being consistent. This is most likely owing to the last world’s emphasis on introducing new gameplay elements (Donkey Kong-style barrel jumps, pistons smashing players, etc.) rather than deepening existing ones. Stitchy in Tooki Trouble, on the other hand, is a game that never gets old despite the fact that it takes three hours to complete.
An honest game, but nothing more
For ten euros on your console’s eShop, Stitchy in Tooki Trouble will give your kids an open and honest introduction to platform games, created with a clear passion for the genre. We can only be seduced by the colorful and cute universe unrolled by the Polygoat team, to whom we wish good luck in the future, to perhaps offer us a more complete and complete vision, with, hopefully, an additional soul and originality that is a little lacking here.
Avoid playing the same game over and over.
It is ideal for children.
Replayability is possible.
The universe is friendly.
Music that is easily forgotten
Difficulty was dosed incorrectly.
The camera is out of focus.
There are times when too much information is copied and pasted.